Technology cycles tend to last about ten years, from the personal computing era of the ‘80s, through the desktop computing era of the ‘90s to the mobile computing era of the early 21st century. Each has brought more computing power, better user experiences, lower prices and expanded services to more people. And with every new technology comes new opportunities for the research industry. None more so than the saturation of mobile phone ownership and the increasing power and capabilities of the modern smartphones.

GfK has been investigating various ways that mobile technology can be leveraged for research purposes, and this is a brief introduction to a few of our recent initiatives.

Taking mobile-based surveys mainstream: a Nokia case study

Nokia challenged GfK to monitor their whole portfolio of digital channels, including both standard and mobile websites or online shops. This posed a number of challenges in developing an online survey that would work on both the mobile phone as well as the PC, across all possible brands and models of mobile phone, on the various different mobile operating systems, as well as in all the languages for the countries in which Nokia operates.

We achieved this by linking from a banner on the Nokia mobile sites to a mobile-web survey hosted by GfK, which adapted the content and layout depending on the country, language and phone model – information which was pulled from the Nokia server. While this survey needed to be focussed on key metrics only to manage interview length, we were able to develop a solution in-house that solved all of these challenges and we’ve now achieved over 100,000 completed interviews in less than a year.

A picture’s worth a thousand words: a GfK case study

With the proliferation of channels communicating brand messages to consumers in today’s world, there is a growing need to help businesses understand which are the most effective and how they interact. ‘Mobile Moments of Truth’ is a research tool being developed by GfK that uses the mobile phone to capture and collect the full range of brand experiences. Rather than waiting to ask consumers to recall all brand exposures during a given time frame, panellists are able to take an image using their mobile phone every time they see or experience a brand and give a short report on where, why and how they felt.

This is all achieved through a simple online survey tool which not only gives time sensitive, granular feedback, but also consumer-created images that give a real-life context for each experience.

If phone’s can be smart, why not research: a GFK and Revelation case study

As well as using the mobile phone for online quantitative research, GfK has been investigating its potential for qualitative approaches. In a recent project in conjunction with Revelation (a GfK partner for online qualitative research) a sample of iPhone and Google Android users in the US and UK were invited to take part in a five day online qualitative session about their phone and how they use it in their daily lives; using both their PC and their smartphone to participate in the study.

While most respondents would usually default to their PC when convenient or available, they were more than happy to complete tasks using their smartphone, and when doing so the length and quality of their responses were comparable across the two methods. And when you include the added benefits of response frequency and image.

Ian Ralph (GfK) and Steve August (Revelation) at GfK Client Summit 2010

WANT TO READ MORE?

GfK Research Summit 2010: The Digital Connected Consumer

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Recent research conducted by GfK NOP shows that, among smartphone owners, mobile data allowance is more important than the network operator and the handset type.

From previous posts on TechTalk we’ve shown how the use of mobile apps shows no sign of abating and that the tight integration services on the iPhone drives Apple’s smartphone success. This thirst for apps and services is the reason why smartphone owners are placing greater importance on their mobile data allowance. Smartphone owners now rely on the services their phone provides and taking these away is not an option.

With many UK operators having recently capped their data allowances smartphone owners will think carefully about their next mobile tariff. GfK NOP estimates that 24 per cent of contract customers using smartphones would actually switch operators if they could get a better mobile data allowance elsewhere.

The decision to cap mobile data usage is a sensible one as the major UK network operators have millions of customers who depend on a reliable mobile network. However, in doing so, network operators need to consider the mindset of the consumer. The average mobile phone user including many smartphone users simply don’t know how much data they use. Those who require a data allowance will always prefer an ‘unlimited’ package for peace of mind. Now that ‘unlimited’ data is coming to an end, consumers will look for the safest option; in other words the operator offering the most generous package.

It is easy to see why smartphone owners react this way when you look at the level of importance they place on using services on their mobile phone. Table 1 (below), shows the level of importance consumers place on mobile services in their day-to-day routine:

Table 1: Importance of mobile service usage

There is clearly a stark contrast between the UK average mobile consumer and smartphone users. Given this huge difference in attitudes it is little wonder the extra emphasis smartphone users are placing on mobile data tariffs. The biggest challenge for network operators over the next few years is how they cope with the increasing demand for smartphones and the increase in data usage this will inevitably bring.

This research was conducted in association with Reuters who have published a thorough market analysis here

If you have any questions or comments regarding the research please click here to email us or leave your opinion in the comments section below

RESEARCH NOTES

  • Research was conducted by GfK NOP in association with Reuters between 16 – 19 July 2010
  • 978 interviews were conducted online among UK adults aged 16 and over. The sample is representative of UK adults with internet access.
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3D stereo anaglyph picture, use red blue glasses to view anaglyphic photo

3D stereo anaglyph picture, use red blue glasses to view anaglyphic photo

For the last year or so, 3D has been one of technology’s hottest topics, with the success of 3D movies paving the way for TV manufacturers, to the extent that two in five UK adults now express an interest in buying a 3D screen for their home. But what is the opportunity for mobile device manufacturers?

There has certainly been a lot of market activity (e.g. Sharp’s unveiling of a 3D mobile phone display) in anticipation of consumer demand, but will public enthusiasm migrate to mobile phone devices?

A recent GfK Technology survey, found that 12% of mobile phone users were interested in 3D photos and 8% were interested in 3D gaming. It is likely that the latter and any apps that embrace Augmented Reality or which offer the opportunity to enhance user generated content are going to drive most interest.

However, right now it’s a difficult call as to whether 3D on mobile will really drive the market. It’s up to the handset manufacturers to ensure the execution of the technology lives up to the hype.

To read a fuller article on this topic by Colin Strong, managing director of GfK Business & Technology, click here.

RESEARCH NOTES:

GfK NOP Technology conducted a survey among 996 UK adults in June 2010. The interviews were conducted online and are representative on UK adults who have access to the internet.

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Mobile phone users under the age of 16 are extremely sophisticated, with deep brand experiences and preferences. This raises significant questions for network operators, handset manufacturers and service providers regarding how best to engage an increasingly important market segment. 

You could be forgiven for a sense of déjà vu. After all, rising mobile phone use amongst children is not a new phenomenon. As long ago as 2004 the Guardian was reporting growth in ownership amongst under-10s, [1] and media coverage concerning potential health concerns can be traced back even further. However, our ever-increasing reliance on, and immersion in, mobile phones and the digital services we use them to access, justify revisiting the topic. 

Recent data from GfK reinforces just how prevalent mobile ownership amongst under-16s has become (2.5 million 12-15 year olds, almost 9 in 10, now have one). Furthermore, this is the age group cementing the shift in behaviour from passive entertainment, such as television, to more active digital and online activities. [2] As such, it should come as no surprise that the value placed on their mobiles increases accordingly. 

It would be easy to assume these younger consumers are neophytes, new to the category with few preconceptions. Not the case. While 12-15s may be the first to acknowledge the importance of the technology, many of them are the same children the Guardian was reporting on five or more years ago. Instead, as many as 85% of those acquiring a phone are already on (at least) their second handset, and already hold the assortment of brand perceptions that follow this prolonged involvement in the category.[3] 

As established users, with a penchant for advanced features and functions (camera, music, and games usage are all high, alongside social networking, IM, and email), it comes as no surprise that entry-level handsets have limited appeal. While the majority (70%) of phones in this age group are being gifted, three-quarters (74%) of users were involved in the selection process, with medium and high-end handsets flourishing and above average spending. [3] Unsurprisingly therefore, style and functionality will be key to handset manufacturers, for whom it will be necessary to attract the end-user as much as the purchaser. 

The scenario facing operators is less clear. Selection of network and tariff, nominally a decision of less outward importance to younger consumers, remain primarily the domain of the purchaser (in contrast to handset, just 49% and 45% of 12-15 year olds influenced the choice of network/tariff respectively). How then, do operators approach these consumers? Given their focus on handset, clearly an appropriate and desirable range is a prerequisite. Beyond this however, high levels of gifting and relatively low interest in network/tariff imply it’s the gifter, as much as the end-user, who needs to be won over. 

Mary Robinson at GfK Telecoms Research Panels highlights the importance of the under-16 market for network operators: 

“Recent GfK findings for contract phones show that 83% of adults replacing their mobile chose to remain on the same network as before. With such high levels of loyalty in the adult market, the product propositions and brand experiences of the under-16s become massively important. Ignore them at your peril.” 

Ultimately, when this generation hits adulthood and consumption becomes self-sustained, they will already be sophisticated mobile users consuming a range of services and content. Harnessing their demand will be a key revenue stream in the future mobile marketplace, and the brand preferences already developing will play a significant role.

For handset manufacturers, operators and service providers, the prize is a significant one.

 For more information on the under 16 telecoms market please click here

[1] http://www.guardian.co.uk/technology/2004/apr/28/mobilephones.uknews

[2] http://www.statistics.gov.uk/cci/nugget.asp?id=2199

[3] GfK Research Panels: Kids Mobile Phone Market Report Q110

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A recent GfK NOP Technology report shows consumers’ love affair with mobile phone applications has turned from a dalliance into a settled and dependable relationship. With a fifth of smartphone users downloading more apps than six months ago, mobile applications may soon replace browsers as the main gateway to the web for mobile phone users.

To read the full GfK NOP Technology report click here

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The FIFA World Cup is finally upon us and while football fans, vuvuzelas aside, have been enjoying the first week of games, employers have a difficult decision to make when it comes to England’s game against Slovenia on Wednesday 23 June at 3pm UK time. Passionate debates about football are all too common, but there is one debate that takes place every four years – namely whether employers should give their staff time off to watch their national team play in the World Cup.

GfK data shows that 5% of employees are going to be allowed time off or be granted flexible working hours to fit around England’s match against Slovenia (this includes GfK NOP). Although this seems fairly small it still shows that employers are willing to let their staff take time off because of a football fixture. Most companies will doubtless have already made their decision regarding their position on this matter, but for the few remaining who are yet to make an official announcement, we would urge that they give the go ahead to watch the match.

Employers allowing their staff to watch the game or arrange flexible working around it will not only have made the correct decision for their football loving employees, but more importantly they have made the correct decision for their business. GfK data shows that 78% of staff allowed to watch the game away from their desk will feel more positive towards their employer, with 68% of the same group also saying that they feel more motivated to work during a World Cup.

Employers may lose their headcount for what will effectively amount to a full afternoon, but the benefits from doing so will help to keep their workforce engaged during June and July this year: employers allowing their staff to watch the game will be rewarded with a motivated and productive workforce whilst positively enhancing their image as an employer.

Conversely, our survey data shows that not allowing time off may have a negative impact on a business – 20% of employees not being given time off to watch the game say they now feel more negatively towards their employer, and  17% of respondents state they will feel less motivated as a result of the decision. Furthermore, the majority of those not allowed are likely to be watching the game anyway – the growth in streaming live content through the internet means that watching the match at work is really only a few clicks away. For the 7% of employees who are not allowed time off work  this could be an option that has previously been impossible.

A lot has been made about employees streaming the action from South Africa through their PC or mobile device and crippling the networks within their office walls. So much in fact that FIFA has installed 75 supercomputers in the town of Slough to cope with increased data usage*. The precautions taken by FIFA may not be fully justified as GfK data shows that 23% of those not granted time off work will be listening to live radio commentary while streaming via PC and mobile will only account for 9% and 3% respectively.

With companies already having taken a stance on the issue of the World Cup it is clear to see that those employers officially allowing their staff to watch the game will reap the benefits for the business in the long term and boost company loyalty.  It’s really a no-brainer – although whether people actually want to watch the match following England’s terrible performance against Algeria is less of a certainty…

* Sources for used figures & quotations:

http://www.techradar.com/news/internet/fifa-houses-75-supercomputers-in-uk-for-world-cup-693600

RESEARCH NOTES:

GfK NOP Technology conducted a survey among 996 UK adults in June 2010. The interviews were conducted online and are representative on UK adults who have access to the internet.

Image From:

http://www.flickr.com/photos/shine2010/4615577330/

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Apple is a leading force in the smartphone market because they simplify services and enable people to fit their world in their pocket.

Yesterday, Steve Jobs announced the latest iPhone 4 at WWDC but what struck me was the way he structured his presentation. Jobs focused early on about the success of the App Store for both consumers and developers. There is now 225,000 apps available, 5 billion downloads and Apple has paid out $1 billion dollars to developers. Apple has created a vibrant market place for mobile apps and services with more big brands to launch later this year. That is success unrivalled by anyone.

To cover all this first was smart because Jobs was focusing on the services and the benefits of owning (or developing content for) an iPhone. After all the device features are becoming less important over time whereas services and content is increasingly driving consumer demand in the smartphone (as opposed to the feature phone) market.

Apple have understood this for years because nothing about the iPhone 4 is particularly new, multitasking, video calling, high resolution screens and cameras have been around for a while. Whilst other smartphone makers have focused on handset features Apple have focused on what the consumer can do with their phone. These are very different strategies and Apple has clearly chosen the right path.

The really clever thing that Apple does is the way they take old features, like multitasking, simplify them and re-package them as if they have just been invented for the first time. By making features like these easy to use, those who aren’t particularly tech savvy believe that Apple invented them. Apple did exactly this with Apps, they made them easily accessible, streamlined the purchase and installation process and most importantly made the content exciting and relevant. A recent tweet from Steve Jobs exemplifies this perfectly:

“No one used computers until Macintosh. No one listened to MP3 players until iPod. No one made video calls until iPhone 4″

However, unlike a few years ago, there are now many strong competitors to the iPhone. There are many Android based alternatives that offer tightly integrated services, varied apps and some argue better features. Nokia will be launching their revamped version of Symbian OS on the N8 and Microsoft will also be introducing Windows Phone 7 towards the end of 2010. Most importantly, however, the services are improving quickly and whilst they haven’t achieved the success of Apple’s App Store they are quickly gaining ground.

Despite all the buzz around the iPhone 4 not everyone can afford one. With many compelling alternatives at cheaper price points, Apple faces much stiffer competition than they have faced upon the launch of previous iPhones.

What do you think of the new iPhone 4? Will you be buying one?

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